Description
RT/VR has been here for a while, we are all familiar with the different players and we all have been wowed by its advancement in the architectural visualization industry. Now that the dust has settled and the technology is out in the wild, it's our job to discover how to use it in a meaningful way that goes beyond entertainment.
Is RT/VR a tool that will help designers and people in general understand spaces and interact with them in a unique way? If so, where do we go from here?
We will talk about where we are today - and where we want to be in the future. Then, we will walk through exploratory samples that helped us develop some of the tools and to understand its more practical uses that could be provided as a service to our clients. Finally, we will show a few real-world samples of the work we have done to help our clients express their vision.
So, Are we there yet?
Is RT/VR a tool that will help designers and people in general understand spaces and interact with them in a unique way? If so, where do we go from here?
We will talk about where we are today - and where we want to be in the future. Then, we will walk through exploratory samples that helped us develop some of the tools and to understand its more practical uses that could be provided as a service to our clients. Finally, we will show a few real-world samples of the work we have done to help our clients express their vision.
So, Are we there yet?
Key Learnings
- Learn about the software used to produce VR experience
- Learn how to include VR on existing pipelines
- Learn how will we use AR and VR tools in the immediate future
- Learn how will we use AR and VR tools in the far future